A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills

Computational Thinking (CT) is an emerging concept in the Industrial Revolution 4.0 (IR4.0) educational curriculum and Game Based Learning (GBL) which is a form of learner-centred tool that uses digital games to encourage and naturally motivate students to learn parallel to the Industrial Revolution...

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Bibliographic Details
Main Authors: Annamalai, Subashini, Che Omar, Azizah, Abdul Salam, Sobihatun Nur
Format: Monograph
Language:English
Published: Universiti Utara Malaysia 2022
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/29328/1/14439.pdf