A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills
Computational Thinking (CT) is an emerging concept in the Industrial Revolution 4.0 (IR4.0) educational curriculum and Game Based Learning (GBL) which is a form of learner-centred tool that uses digital games to encourage and naturally motivate students to learn parallel to the Industrial Revolution...
Main Authors: | Annamalai, Subashini, Che Omar, Azizah, Abdul Salam, Sobihatun Nur |
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Format: | Monograph |
Language: | English |
Published: |
Universiti Utara Malaysia
2022
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Subjects: | |
Online Access: | https://repo.uum.edu.my/id/eprint/29328/1/14439.pdf |
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