Procedural modeling historical buildings for serious games
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...
Asıl Yazarlar: | , |
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Materyal Türü: | Makale |
Dil: | English |
Baskı/Yayın Bilgisi: |
Universitat Politècnica de València
2013-11-01
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Seri Bilgileri: | Virtual Archaeology Review |
Konular: | |
Online Erişim: | http://polipapers.upv.es/index.php/var/article/view/4268 |