Procedural modeling historical buildings for serious games

In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...

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Bibliográfalaš dieđut
Váldodahkkit: Gonzalo Besuievsky, Gustavo Patow
Materiálatiipa: Artihkal
Giella:English
Almmustuhtton: Universitat Politècnica de València 2013-11-01
Ráidu:Virtual Archaeology Review
Fáttát:
Liŋkkat:http://polipapers.upv.es/index.php/var/article/view/4268