Procedurally generated animated textures
This report highlights the various steps taken in creating an engine to implement procedurally generated textures for one of the game projects developed by Red Hare Studios. The initial artistic concept was created using Particle Illusion by a special effects artist, the end product was then used as...
Autore principale: | Lin, Yuan Qin. |
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Altri autori: | Zhou Suiping |
Natura: | Final Year Project (FYP) |
Lingua: | English |
Pubblicazione: |
2010
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Soggetti: | |
Accesso online: | http://hdl.handle.net/10356/39881 |
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