Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introd...
Κύριοι συγγραφείς: | , , , |
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Μορφή: | Άρθρο |
Γλώσσα: | English |
Έκδοση: |
Elsevier
2024-01-01
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Σειρά: | Heliyon |
Θέματα: | |
Διαθέσιμο Online: | http://www.sciencedirect.com/science/article/pii/S2405844023111753 |