Audience participation fighting game: Exploring social facilitation for an enhanced APG experience

This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introd...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat
Μορφή: Άρθρο
Γλώσσα:English
Έκδοση: Elsevier 2024-01-01
Σειρά:Heliyon
Θέματα:
Διαθέσιμο Online:http://www.sciencedirect.com/science/article/pii/S2405844023111753